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Tuesday, September 11, 2007

Spine script

More technical stuff! So if you don't do 3D, just scroll down to the pretty stuff!
Here's a script I made to automatically rig a spine. What it does is tackles some problems seen in conventional spines. Jason Schliefer's spine is awesome, but I wanted to make it so three problems didn't happen.
1.) Every Control can be rotated in any direction and twist the middle, bottom, and top.
2.) Being able to twist endlessly without any flips ever.
3.) Fixing the typical problem when making an IK spline spine, when using the arclength to drive the scaling of the bones. If you think about it, a curved surface is always longer than linear joints. So the more scaled the curve gets, the more inaccurate the scaling. That's why you get weird scaling. Instead, I used locators along the curve and measured between them linearly. This gives us the true length of the joint chain.

I added ontop of this stretch and volume retention, all with switches on and off.
Hope you like!
Click the image or here (14megs)

Monkey Rig

Hey, just wanted to show the monkey rig. I made numerous scripts for this. I'm glad I made them so I could easily and quickly rig the other characters in a couple of minutes. I find that the rigging programs are just a little to limited and heavy.So here it is! I'll show the script videos soon as well as some animation works-in-progress.

Click the image or click here (24meg)

Sunday, September 9, 2007

Zbrush Scout

Figured I'd put the old Zbrush model of the scout without textures on here since it really brings out the detail. Click here or the image to DL

Tuesday, September 4, 2007

Facial Setup

The facial setup is going well. I'm going to exaggerate the expressions slightly, but it seems to be working well. Animation is going decently, 18 out of 58 done!

Scout Facial Demo
Click the image to or click here (11mb)